// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 390.982 475.625 11.261 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0247: request_model #HOS_MAN 
0247: request_model #CRIMINAL02 
038B: load_requested_models 
009A: 0@ = create_actor_pedtype 4 model #HOS_MAN at 384.782 460.825 11.261 
009A: 1@ = create_actor_pedtype 4 model #CRIMINAL02 at 385.4446 473.822 11.6543 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at 390.982 473.625 11.261 
0171: set_player $player_char z_angle_to 95.0 
0173: set_actor 0@ z_angle_to 359.0 
0173: set_actor 1@ z_angle_to 343.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_221
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_248 
0002: jump @Noname_297 

:Noname_248
01B7: release_weather 
03AD: set_rubbish 1 
01C2: mark_actor_as_no_longer_needed 0@ 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #HOS_MAN 
0249: release_model #CRIMINAL02 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
009B: destroy_actor_instantly 1@ 
0002: jump @Noname_7 

:Noname_297
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 390.982 475.025 11.261 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_221 
01C2: mark_actor_as_no_longer_needed 0@ 
01C2: mark_actor_as_no_longer_needed 1@ 
0001: wait 5 ms 
0249: release_model #HOS_MAN 
0249: release_model #CRIMINAL02 
0001: wait 5 ms 
009B: destroy_actor_instantly 0@ 
009B: destroy_actor_instantly 1@ 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 390.982 477.125 11.261 
0171: set_player $player_char z_angle_to 348.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
